Wednesday, January 3, 2018


 VR MADNESS

 Inspired by the flood of lame vr games made by lazy devs I decided to prototype my own! Made in Unity engine with some asset store stuff more notable of which; all the game logic made with Playmaker, using NewtonVR scripts for vr intractable physics, and a bunch of simple model packs.







Wednesday, September 16, 2015

Never Alone - The Lost Characters; Blizzard Man

During the development of Never Alone a lot of things changed. Nuna had a whole family of characters including her grandmother, her father, two uncles and more that I created close to almost a  polish state but were eventually cut from the game due to story changes and time constraints.

One of said characters is Blizzard Man. Originally he was just a regular sized man who created the blizzard my shoveling the snow and using his adze. Of course it didn't make much since which is why he was replace with a giant you encounter in the game. Original Blizzard Man used to take breaks and chat with the snow owl.


I made the models of the man, owl, shovel and adze.


Original concept art by Dima Veryovka

Thursday, March 29, 2012